Logar The Barbarian

The Book of Forbidden Knowledge

The following are not original works, but quotes and sections from The Book of Forbidden Knowledge: Black Magic, Superstition, Charms and Divination published by Johnson Smith & Company in Detroit Michigan (1910?ish). There are modern printings out you can find, and I suggest picking one up for flavor with your game. They have a ton of fun quirky stuff in them. Here are presented a few folk remedies from the book. You can access The Book of Forbidden Knowledge at Archive.org. This is just a bit that I had pulled out for something I was writing, and figured I would share here if anyone found them interesting, and might be fun to add flavor to your game as superstitions and cures.
When they bury an old man, and the funeral bells are ringing, the following should be spoken: They are sounding the funeral bell and what I now grasp may soon be well and what ill I grasp do take away, like the dead one in the grave does lay. ***
While reciting the sentence, always hold the troubled part in the hand, and regarding the corns, move over them with your fingers after cutting out the corns, and as long as they are tolling the bells repeat the above. As soon as the dead body begins to bleach the corns will disappear. Probate in the case of a male, wait for the funeral of one of that sex; In the case of a female wait until a female is to be buried.

Take a new nail, pick with this tooth till it bleeds, then take this nail and insert it in a place where neither sun or moon ever shines into, perhaps, in the rafters of the bin in a cellar, toward the rising of the sun; at the first stroke upon the nail call the name of him who you design to help, and speak: Toothache cease, pain allay!

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Why not player facing rolls in D&D?

One thing I see in a lot of newer games popping up is the player facing role where the DM or game master doesn’t make the rolls, but the players do. Now, I think that is cool for a change up here and there but it is not my preferred play style. I’m still very much attached to that old school game where a dungeon master rolls behind the screen and you don’t know what horrors await. But I enjoy it trying out new games to change things up and a lot of folks seem to prefer it. 


It occurred to me that I can really do this with a lot games by inverting the rolls. Take Dungeons & Dragons, it’s got a passive defense with AC. The DM rolls above the AC and if they beat the AC you are hit. Let’s change that, now it’s there player rolling to see if they get hit, their fate is on their own hands. It simply becomes the player has to roll under their AC to avoid being hit, really it’s that simple. You can change the whole dynamic by simply inverting what you need and changing who rolls. It’s still a roll above hits. The mechanic doesn’t change what changes is who rolls and it becomes more of a savings throw.


This might become complicated when players have to roll high to attack in combat yet they have to roll low to defend in combat. It is not a unified mechanic where all the attack rolls are roll high, yet it might be a mechanic worth playing with


It’s just a thought. Maybe someone has a hack somewhere up their sleeve that can get more creative with this. It would be easy to do this invert of rolls in lots of game systems to make player facing rolls.

Posted by Logar The Barbarian in Mechanics, 0 comments

The birth of gods

The following is written for my home game that I am preparing right now.

Humans have created gods for a god to have power the god must be manifested and reified by the social body. The act of worship gives power to the god. Organized religion is essential for a God to exist. This is because for a God to exist there has to be enough worshipers and followers to manifest the deity. Rural areas often have petty gods because the local small scale worship of deities has less power to manifest a deity. Petty gods have become major gods over time when a rural deity has been brought into an urban population and spread with the birth of new religion reaching further parts of the world. Major gods have been known to begin as petty gods in rural areas.


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Random Roll Adventure: The Crystalized Prison Library

We have been having some fun rolling a random adventure on the Wobblies & Wizards podcast. We have been using Matt Finch’s Tome of Adventure Design along with Raging Swan Press’s GM’s Miscellany: Dungeon Dressing and the OSRIC book. For those of you interested in checking each episode out in order I am posting links to all the existing episodes so far.

We hope to have some of the maps to the dungeons we rolled up posted to our Patreon here in April. We could really use the support to keep the podcast going.

Part One: The Crystalized Prison Library

Part Two: Cocoon of the Water Hag

Part Three: The Crypt Dungeon

Part Four: Fleshing Out Details

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Dungeon Week!

It is Dungeon Week on Wobblies & Wizards. All of our episodes this week focus on Dungeons. We launch the week off with a visit from Amanda P. to discuss Beyond the Burning Teeth. Click here to check out the first episode of Dungeon Week on Anchor.FM. Our Blog review this week will focus on blog posts about running and making dungeons. We will be reviewing In the Shadow of Tower Silveraxe by Jason Fleming on Zine Thursday, and Chriss Bissette will be joining us for Saturday’s episode to talk Dungeons. Light and Logar wrap up the week by rolling up a random Dungeon.

I also launched a Patreon page www.patreon.com/wobbliesandwizards. We are releasing the episodes early there so if you don’t want to wait, quite a few of the upcoming episodes are already available for our Patreon supporters. Which is exactly none as it’s brand new this morning, so we would love it if you helped to change that.

We accidentally recorded too many episodes for Dungeon week, so the extra episode will be on Patreon for subscribers. Then there is the forbidden episode. Light and I were just not on our “A game” and recorded a half hour episode that should never be heard. I am looking at just uploading it to the Patreon, consider it a blooper reel or just an example of how not to record a podcast.

We might be changing a lot and adjusting the Patreon as we go. For now it was set up using what Patreon suggested.

We have a lot more planned to come, and I am really looking forward to 2022 here on Wobblies & Wizards.

The blog posts covered here in this week blog review are:

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RPG Blog Reviews

I’ve been slacking, have not been getting many posts up here lately, but I’m making plans to change that. I write a lot, but most of what I write sits on hard drives never to be touched. I also have put out more Wobblies & Wizards content here on the podcast than I ever did on the blog. If you have not been listening to the podcast, check it out. I have found that the podcast has gotten way more folks listening than this blog ever has. I’ve been happy seeing the steady growth there and we have had some great opportunities to talk to a lot of really cool game creators.

I am starting to reconsider what this blog is used for and what I want to do with the site here now that our central focus has shifted to doing a regular podcast. I have a few ideas of things I want to explore here on the blog. We have just started doing a weekly blog review episode on the podcast so we have been looking a lot at blogs from around the gaming community more. There is a ton of really cool stuff people are putting out.

With all the regular content coming out on the podcast getting more and more attention I have asked what we will be using the old blog here for.

I don’t want to make big promises and fail to deliver, so I’m not going to give a post of things to come, but I am planning on a few different things and we will see how those go. One of the first things I’m going to do is give a post dump here at the bottom of this post. Just some links to blogs we have reviewed so far on the Wobblies & Wizards podcast.

So, go on over to the podcast and check out the episodes and go visit the blogs we discussed. And as a disclaimer, a few we put on the lists did not make it on the show just because of time. I tried to catch them all, but some may have made it onto this list:

Click here to listen to the W&W RPG Blog Review 12/19/2021on Anchor.FM



Pantheon Worksheet


Quality reusable traps


The Ruffian Class


December tables


Into the unknown


Lots of cool posts on Prismatic Wasteland


Psionics revision


Fairy Cities


The Wonderist Character Class


Faction Play with tables & goblin bazaar


Apolitical RPGs do not exist


Vancian magic



Click Here to listen to the W&W RPG Blog Review 12/26/21 on Anchor.Fm

OSR: Unsolved Magic Problems


Bad Apples in Classes – Cleric(s)


My” D&D – Classic 1981 B/X


A Dungeon for B/X made on gridmapper


Quarrel & Fable Comparative OSR


OSR: 1d20 Ludicrous Taxes


Magic item origins


OSR News Roundup for 12.20.21


Simulacrum: Exploring OSR Design


Click Here to listen to the W&W RPG Blog Review 01/04/22 on Anchor.FM

Three types of conflict


Equipment Load and Wealth


Happy Needfest! The Digital Darlene Greyhawk Map


Skrulls for Hyperborea


Top D&D illustrations of golden age


d10 Relics for Cairn


D10 bulky treasures


Santa & Friday the 13th


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20 Odd Magic Items



The point of these items is to see what your players do. There are little to no stats as they are intended to be expanded upon during play. Hopefully, they can spark a few fun ideas, but the biggest purpose is to see what the players try to do with such things and where they take it. Perhaps the most absurd thing will come in handy when you least expect it.

Box of Fire Ants

This little wooden box with rusty hinges squeaks as it is open. Once open a thousand fire ants will come flooding out. Fire ant bites are not pleasant, their bite stings.

Click the link on the image to see more of Anna The Newts art for inspiration.


Cap of Confusion

This little ragged purple patched & stitched cap will let the wearer hear far away through walls and further but everything the wearer hears is muffled and confusing. The wearer can hear noise, but not decipher anything they hear.

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We Meet In A Tavern No More

The way I have players roll up characters has changed over the years.

When I run a fantasy role-playing game it is intended to be cooperative. I have played those games in the past where everyone rolls up their own unique character and we randomly meet in a tavern. Inevitably someone comes in dark and brooding, the lone wolf who does not get along with the rest of the party. There is the player who goes charging on their own apart from the party because they claim that is what the character would do. So, I do not start a campaign like that anymore. Part of the process of character creation is creating a party. I ask two things of the players as they sit at the table and roll up characters.

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Move Over Zine Quest Here Comes Side Quest!


Have you been getting into Zine Quest on Kickstarter? If so Side Quest might just be up your alley. What is it? Like Zine Quest, it is a crowdfunding effort to get awesome creative DIY RPG and gaming zines supported and out. Unlike Zine Quest, this effort seems to be creator organized and lead. You can still get in on it at SideQuest.Info. Throughout the month of November, you can help support and spread the word to others about this creative endeavor.

Spreading the word on social media is a big help. Let others know about it and if you can support some of the projects. Some of the creators who did some amazing zines last Zine Quest are participating and I personally am looking forward to this.

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Posted by Logar The Barbarian in Kickstarter, Open Gaming, Zines, 0 comments