Logar The Barbarian

Move Over Zine Quest Here Comes Side Quest!

 

Have you been getting into Zine Quest on Kickstarter? If so Side Quest might just be up your alley. What is it? Like Zine Quest, it is a crowdfunding effort to get awesome creative DIY RPG and gaming zines supported and out. Unlike Zine Quest, this effort seems to be creator organized and lead. You can still get in on it at SideQuest.Info. Throughout the month of November, you can help support and spread the word to others about this creative endeavor.

Spreading the word on social media is a big help. Let others know about it and if you can support some of the projects. Some of the creators who did some amazing zines last Zine Quest are participating and I personally am looking forward to this.

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Posted by Logar The Barbarian in Kickstarter, Open Gaming, Zines, 0 comments

Playing Monsters in Old School D&D

MonstersThe game of D&D has changed a lot. Third edition and pathfinder had tons of books out focused on player options. The problem I have with those player options was that it seemed to complicate mechanic and rules in favor of selling more books to Players as well as DM’s.

If the players can buy and use the book you will sell more books. The DM buys the module and runs the rest through the game, but if the players all wanted a copy of the book at the game to use making player content is the way to go. I found it made the game difficult to DM and difficult to manage. Where I can run a game and know the rules and how things work with some editions, those that focused on this made things like combat more difficult and more time was spent at the table looking up rules.

AD&D had a select few classes and races to choose from. Second edition gave us splat books. If you are running the older mechanics in some form OSRIC/S&W/Labyrinth Lord/Old School Essentials there is a good possibility you are looking for stuff that is not as complex.

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Posted by Logar The Barbarian in Campaign Ideas, Dungeon Masters, OSR, Palladium Books, Racism, 0 comments

Wobblies & Wizards Podcast Update

Logar The Barbarian

Logar The Barbarian at his computer in his basement recording the podcast!

lf you have not listened yet, a lot of what we post and do here has been on the Wobblies & Wizards podcast. I am a long-time blogger, but blogging is obscure and niche these days and it seems to me a lot of the ranting and content that would have been posted on a blog 15 years ago is now on podcasts. I would say that podcasts have taken up where blogs started. There are so many podcasts out there these days that it seems much like blogs used to be. Lots of people cranking them out and most have a hard time distinguishing themselves from others.

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Posted by Logar The Barbarian in Dungeon Masters, Game Masters, OSR, 0 comments

Let The Players Take Charge

I like random encounters. – At times they can be mundane, but other times they can lead to gold

Role Playing GroupI have seen players follow them into all sorts of red herrings of their own invention. When players pick up on unintended things and follow them, maybe go with it and let them lead you. Give them something they are looking for that you did not plan. Maybe come up with a couple twists to throw in there. You can puzzle together the pieces as it goes. They might ‘figure it out’ for you before you can come up with something.

Random encounters with combat opponents that live or escape can lead to great things. Bring them back down the road a few game sessions. Give them a scar or injury they are mad at the Player characters over. Make them seek revenge against the players. Sometimes after a low level encounter with a random brigand that gets away can lead you to follow them up levels and create a villain that the players become invested in and truly hate. Have the villain show up to taunt the players when they are at a big disadvantage. Let the players follow those NPCs that piss them off and they grow to hate.

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Posted by Logar The Barbarian in Adventures, Dungeon Masters, Game Masters, Gaming Groups, OSR, 0 comments

Skills In RPGs Can Limit Players Actions

I am not a fan of skill-based systems in Role Playing Games (RPG) often. But I love some skill heavy skills in rpgs cookingRPGs. The earlier editions of Dungeons & Dragons did not have skills as a core rule, but often introduced skills as alternative options. When third edition came out the skill system was added as a core mechanic of the game. Prior to the release of third edition, I played a lot of skill heavy RPG systems. I played a lot of Palladium RPGs which are very skill focused. In Heroes Unlimited you get skill packages that could be based on your level of education. This could be a PhD, Masters, Military training and much more. With this comes lots of skills and tons of skill options. That I have noticed tends to be one of the big hurdles in getting into Palladium, not as much using the skills in game, but how long it takes to select and calculate skills in character creation just to start playing or in leveling up a character. I have started using house rules in Palladium when it comes to skill advancement to try and make skill advancement easier, I will get to that later in this post.

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Posted by Logar The Barbarian in Alternative Rules, Dungeon Masters, Game Mechanics, Skills, 0 comments

Character Death Makes For A Better Game

I like to run a deadly game. This is common with folks who play older editions of Dungeons & Dragons and other Fantasy Role Playing Games. I am not cruel or looking to kill your characters when I do this. There is a great deal of misunderstanding when it comes to this subject. I really enjoy a deadly dungeon, and encounters that the players have little to no chance of surviving if they go in swinging.

PC DeathIn newer editions it seems that there is emphasis on putting your players against monsters that are rated at a combat level that they can defeat in battle. I am not a fan of this. I do not want the players to defeat every opponent in battle. I also do not like to give a lot of experience points for killing monsters and NPC’s in game. The tendency to kill characters does not correlate to a combat oriented game in the philosophy of running a game for me, it is quite the opposite. Combat heavy games tend to be those where death is less likely.

There are a few reasons I prefer to run games this way. For starters I am not a big hack & slash gamer. I can get bored of combat quick. If your solutions to the problems ahead of you are just to kill whatever I find the game becomes monotonous. If I have done my job right as a Dungeon Master in a game, then my players will be invested in their characters and wish to stay alive. If they realize that death is an option and fear what they are going up against there is a tendency to look for solutions for problems besides killing. I have had better game sessions that have been spontaneous and unexpected and engaging from my players or myself as a player trying to avoid the possible fight and combat and trying unique plans.

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Posted by Logar The Barbarian, 1 comment

Kickstarters for August 2021

I just wanted to take a moment and highlight a few kickstarters going on right now that I am backing. If you would rather listen to the podcast on these kickstarters you can find it on spotify at the Wobblies & Wizards podcast.

Kinless Solo Viking Adventure For Mork Borg

First off we have Kinless, it is describes as a solo viking adventure for Mork Borg. I’m not certain if that means it is an adventure to play with one PC & DM or an adventure to play solitary, but I will likely try to use it on a night we don’t have everyone show up for game and I have just one player. This one is being put out by Chris G. Williams who put out the Explore Dungeons Zines. I am waiting for the delivery of the 2nd issue and have had the 1st issue which is a great zine that I will likely cover in an episode of the podcast in the coming weeks. So, click here to go to kickstarter and back Kinless.

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Free Dungeon

Here is a free dungeon sketch. Go ahead and play if it if you are looking for a free dungeon. Populate it and have some fun. This is a sketch I did to throw a dungeon on the background of the header on the Blog here, so I figured I would put the full sketch of the dungeon out there for people to enjoy.

 

 

Posted by Logar The Barbarian in Adventures, Dungeons, Free Game Stuff, 0 comments

Welcome to Wobblies & Wizards

For the last year we have been posting over at tabletoproleplaying.com. We have decided to move the blog here to wobbliesandwizards.com. The name change is largely because the old url was pretty generic and we felt that this name defines us a bit better. While not all of our players and contributors are Wobblies, quite a few in my game group over the years are and have been. We talked about naming our game group back when we were still meeting in person, and it ended up getting named after what I named my WiFi here at the house, Wobblies & Wizards. Most of our players who are not wobblies have at least had agreeable leanings towards the wobblies and similar ideologies, so it worked. I also feel that today where so much is changing socially it kind of draws a line in the sand where we stand. I’ve been a wobblie for about 10 years now.

I have played RPGs since the late 80s and some of us here perhaps even longer. We tend to get into a lot of Old School Revival (OSR) games. We also love to explore new, obscure and independent games as well, so I will try to have more on those types of games on here as well. My latest obsession in RPGs has been RPG zines. Some of the best content out there right now is being put out by independent creators either through print on demand or in Zines. Some of the distributors out there where zines like this are showing up like Exalted Funeral also sell some really great political literature as well, so it is a scene I am really appreciating right now.

As you are checking this out go have a listen to the Wobblies & Wizards podcast. Right now it’s just me rambling about RPG stuff alone, but hopefully we can change that and bring some others in to join here in the near future.

 

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Final Thoughts On Palladium and Rifts

If you missed the previous posts I made earlier this week, I have been posting about Rifts and Palladium Books all week. Check out the posts that lead up this this final post of the week:

I Love Palladium Role Playing Games

My Defense of Rifts

The Player Characters of Rifts

The Palladium System

The Palladium Megaverse

Palladium’s strongest point is by far the world building they did with Rifts and the endless possibilities available in their game system. At the end of the day, I do not know if Palladium will go much further than they have already gone if they do not change directions. They really have not changed much in the last 30 to 40 years. Palladium still does things in a style that is not very in line with what is currently popular. For those of us who have been playing RPGs for a long time now a lot of that might not matter as much, but in a market where game books are flashy and full color on every page this is not the most popular. I prefer Black & White print in books, that is not the current trend, but Palladium books have kept with the same B&W printing style they have always used. I appreciate that. Continue reading →

Posted by Logar The Barbarian in Palladium, Palladium Books, Rifts, 0 comments