Dungeon Week!

It is Dungeon Week on Wobblies & Wizards. All of our episodes this week focus on Dungeons. We launch the week off with a visit from Amanda P. to discuss Beyond the Burning Teeth. Click here to check out the first episode of Dungeon Week on Anchor.FM. Our Blog review this week will focus on blog posts about running and making dungeons. We will be reviewing In the Shadow of Tower Silveraxe by Jason Fleming on Zine Thursday, and Chriss Bissette will be joining us for Saturday’s episode to talk Dungeons. Light and Logar wrap up the week by rolling up a random Dungeon.

I also launched a Patreon page www.patreon.com/wobbliesandwizards. We are releasing the episodes early there so if you don’t want to wait, quite a few of the upcoming episodes are already available for our Patreon supporters. Which is exactly none as it’s brand new this morning, so we would love it if you helped to change that.

We accidentally recorded too many episodes for Dungeon week, so the extra episode will be on Patreon for subscribers. Then there is the forbidden episode. Light and I were just not on our “A game” and recorded a half hour episode that should never be heard. I am looking at just uploading it to the Patreon, consider it a blooper reel or just an example of how not to record a podcast.

We might be changing a lot and adjusting the Patreon as we go. For now it was set up using what Patreon suggested.

We have a lot more planned to come, and I am really looking forward to 2022 here on Wobblies & Wizards.

The blog posts covered here in this week blog review are:

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Posted by Logar The Barbarian, 0 comments

RPG Blog Reviews

I’ve been slacking, have not been getting many posts up here lately, but I’m making plans to change that. I write a lot, but most of what I write sits on hard drives never to be touched. I also have put out more Wobblies & Wizards content here on the podcast than I ever did on the blog. If you have not been listening to the podcast, check it out. I have found that the podcast has gotten way more folks listening than this blog ever has. I’ve been happy seeing the steady growth there and we have had some great opportunities to talk to a lot of really cool game creators.

I am starting to reconsider what this blog is used for and what I want to do with the site here now that our central focus has shifted to doing a regular podcast. I have a few ideas of things I want to explore here on the blog. We have just started doing a weekly blog review episode on the podcast so we have been looking a lot at blogs from around the gaming community more. There is a ton of really cool stuff people are putting out.

With all the regular content coming out on the podcast getting more and more attention I have asked what we will be using the old blog here for.

I don’t want to make big promises and fail to deliver, so I’m not going to give a post of things to come, but I am planning on a few different things and we will see how those go. One of the first things I’m going to do is give a post dump here at the bottom of this post. Just some links to blogs we have reviewed so far on the Wobblies & Wizards podcast.

So, go on over to the podcast and check out the episodes and go visit the blogs we discussed. And as a disclaimer, a few we put on the lists did not make it on the show just because of time. I tried to catch them all, but some may have made it onto this list:

Click here to listen to the W&W RPG Blog Review 12/19/2021on Anchor.FM



Pantheon Worksheet


Quality reusable traps


The Ruffian Class


December tables


Into the unknown


Lots of cool posts on Prismatic Wasteland


Psionics revision


Fairy Cities


The Wonderist Character Class


Faction Play with tables & goblin bazaar


Apolitical RPGs do not exist


Vancian magic



Click Here to listen to the W&W RPG Blog Review 12/26/21 on Anchor.Fm

OSR: Unsolved Magic Problems


Bad Apples in Classes – Cleric(s)


My” D&D – Classic 1981 B/X


A Dungeon for B/X made on gridmapper


Quarrel & Fable Comparative OSR


OSR: 1d20 Ludicrous Taxes


Magic item origins


OSR News Roundup for 12.20.21


Simulacrum: Exploring OSR Design


Click Here to listen to the W&W RPG Blog Review 01/04/22 on Anchor.FM

Three types of conflict


Equipment Load and Wealth


Happy Needfest! The Digital Darlene Greyhawk Map


Skrulls for Hyperborea


Top D&D illustrations of golden age


d10 Relics for Cairn


D10 bulky treasures


Santa & Friday the 13th


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Posted by Logar The Barbarian, 0 comments

20 Odd Magic Items



The point of these items is to see what your players do. There are little to no stats as they are intended to be expanded upon during play. Hopefully, they can spark a few fun ideas, but the biggest purpose is to see what the players try to do with such things and where they take it. Perhaps the most absurd thing will come in handy when you least expect it.

Box of Fire Ants

This little wooden box with rusty hinges squeaks as it is open. Once open a thousand fire ants will come flooding out. Fire ant bites are not pleasant, their bite stings.

Click the link on the image to see more of Anna The Newts art for inspiration.


Cap of Confusion

This little ragged purple patched & stitched cap will let the wearer hear far away through walls and further but everything the wearer hears is muffled and confusing. The wearer can hear noise, but not decipher anything they hear.

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Posted by Logar The Barbarian, 0 comments

We Meet In A Tavern No More

The way I have players roll up characters has changed over the years.

When I run a fantasy role-playing game it is intended to be cooperative. I have played those games in the past where everyone rolls up their own unique character and we randomly meet in a tavern. Inevitably someone comes in dark and brooding, the lone wolf who does not get along with the rest of the party. There is the player who goes charging on their own apart from the party because they claim that is what the character would do. So, I do not start a campaign like that anymore. Part of the process of character creation is creating a party. I ask two things of the players as they sit at the table and roll up characters.

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Posted by Logar The Barbarian, 0 comments

Move Over Zine Quest Here Comes Side Quest!


Have you been getting into Zine Quest on Kickstarter? If so Side Quest might just be up your alley. What is it? Like Zine Quest, it is a crowdfunding effort to get awesome creative DIY RPG and gaming zines supported and out. Unlike Zine Quest, this effort seems to be creator organized and lead. You can still get in on it at SideQuest.Info. Throughout the month of November, you can help support and spread the word to others about this creative endeavor.

Spreading the word on social media is a big help. Let others know about it and if you can support some of the projects. Some of the creators who did some amazing zines last Zine Quest are participating and I personally am looking forward to this.

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Posted by Logar The Barbarian in Kickstarter, Open Gaming, Zines, 0 comments

Playing Monsters in Old School D&D

MonstersThe game of D&D has changed a lot. Third edition and pathfinder had tons of books out focused on player options. The problem I have with those player options was that it seemed to complicate mechanic and rules in favor of selling more books to Players as well as DM’s.

If the players can buy and use the book you will sell more books. The DM buys the module and runs the rest through the game, but if the players all wanted a copy of the book at the game to use making player content is the way to go. I found it made the game difficult to DM and difficult to manage. Where I can run a game and know the rules and how things work with some editions, those that focused on this made things like combat more difficult and more time was spent at the table looking up rules.

AD&D had a select few classes and races to choose from. Second edition gave us splat books. If you are running the older mechanics in some form OSRIC/S&W/Labyrinth Lord/Old School Essentials there is a good possibility you are looking for stuff that is not as complex.

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Posted by Logar The Barbarian in Campaign Ideas, Dungeon Masters, OSR, Palladium Books, Racism, 0 comments

Wobblies & Wizards Podcast Update

Logar The Barbarian

Logar The Barbarian at his computer in his basement recording the podcast!

lf you have not listened yet, a lot of what we post and do here has been on the Wobblies & Wizards podcast. I am a long-time blogger, but blogging is obscure and niche these days and it seems to me a lot of the ranting and content that would have been posted on a blog 15 years ago is now on podcasts. I would say that podcasts have taken up where blogs started. There are so many podcasts out there these days that it seems much like blogs used to be. Lots of people cranking them out and most have a hard time distinguishing themselves from others.

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Posted by Logar The Barbarian in Dungeon Masters, Game Masters, OSR, 0 comments

Let The Players Take Charge

I like random encounters. – At times they can be mundane, but other times they can lead to gold

Role Playing GroupI have seen players follow them into all sorts of red herrings of their own invention. When players pick up on unintended things and follow them, maybe go with it and let them lead you. Give them something they are looking for that you did not plan. Maybe come up with a couple twists to throw in there. You can puzzle together the pieces as it goes. They might ‘figure it out’ for you before you can come up with something.

Random encounters with combat opponents that live or escape can lead to great things. Bring them back down the road a few game sessions. Give them a scar or injury they are mad at the Player characters over. Make them seek revenge against the players. Sometimes after a low level encounter with a random brigand that gets away can lead you to follow them up levels and create a villain that the players become invested in and truly hate. Have the villain show up to taunt the players when they are at a big disadvantage. Let the players follow those NPCs that piss them off and they grow to hate.

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Posted by Logar The Barbarian in Adventures, Dungeon Masters, Game Masters, Gaming Groups, OSR, 0 comments

Skills In RPGs Can Limit Players Actions

I am not a fan of skill-based systems in Role Playing Games (RPG) often. But I love some skill heavy skills in rpgs cookingRPGs. The earlier editions of Dungeons & Dragons did not have skills as a core rule, but often introduced skills as alternative options. When third edition came out the skill system was added as a core mechanic of the game. Prior to the release of third edition, I played a lot of skill heavy RPG systems. I played a lot of Palladium RPGs which are very skill focused. In Heroes Unlimited you get skill packages that could be based on your level of education. This could be a PhD, Masters, Military training and much more. With this comes lots of skills and tons of skill options. That I have noticed tends to be one of the big hurdles in getting into Palladium, not as much using the skills in game, but how long it takes to select and calculate skills in character creation just to start playing or in leveling up a character. I have started using house rules in Palladium when it comes to skill advancement to try and make skill advancement easier, I will get to that later in this post.

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Posted by Logar The Barbarian in Alternative Rules, Dungeon Masters, Game Mechanics, Skills, 0 comments