Hobo’s Guide to Time and Space

The idea was to do a time crawl, that is where it started. We had literature, films and TV that seemed to be in a certain genre of Sci-Fi that we wanted to emulate in creating a different sort of adventure.

Space Sweetie
Still working on stuff, hopefully there will be some fun things to show off for the final.

What is Hobo’s Guide to Time & Space?
Early attempts at time travel proved to be fatal when scientists discovered that those who were being sent backwards or forwards in time did not move through space as well. Because of the ever-expanding nature of the universe and the rotation of planets time travelers would find themselves in the exact point in space as they were at the moment they left only the universe had move on leaving them drifting through space at the exact point in space the planet once was or would eventually be. Eventually the problem would be solved by one of the most advanced civilizations in the galaxy. On a large planet located in the vicinity of the constellation of casturberous (might change that name) there was a civilization formed by a collective of anarchist communist space hobos. It became the only fully functional fully realized ideal of anarchist communism, and was so successful that the citizens of this great civilization were able to advance beyond the imagination of other races throughout time and space. With no worries or poverty created by capitalism and in a civilization of pure equality, all who sought to pursue their dreams were able to do so to the fullest extent of their abilities uninhibited by scarcity or oppression. For this reason this great civilization became masters of time and space constructing not only machines that could travel the vastness of the universe throughout time in space in mere moments, but they also constructed the time corridors. Because of their new found liberties being no longer restrained by time and space, many space hobos took to wandering freely throughout time and space.

You and your friends will be taking the roles of Space Hobos, travelers through the vast corridors of the time tunnels exploring and adventuring throughout time and space. One of your friends will take the role of Game Lord or Lady and that player will be responsible for playing every other being sentient or not across all of time or space. They will also be responsible for bringing your time tunnels alive.

What is a Time Crawl?

Instead of exploring musky old dungeons you will wander a time tunnel, a labyrinth tunneling through time and space. Each door could lead deeper into the labyrinths, or it could take you to a totally different time period or planet. The potential of places to explore, genres and adventures to be had are endless. 

Hobos Guide to Time and Space Appendix N:


Sapphire & Steel (1979 – 1982)
Doctor Who (1963 – 1989)
Doctor Who (2005 – Present)
Blake’s 7 (1978 – 1981)
Red Dwarf (1992 – Present?)
Sliders (1995 – 2000)
The Librarians (2014 – 2018)
Good Omens (2019 –  Present?)
Worzel Gummidge (1979 – 1981)


Daleks’ Invasion Earth 2150 A.D. (1966)
Time Bandits (1981)
Hitchikers guide to the Galaxy (2005)
The Adventures of Buckaroo Banzai Across the 8th Dimension (1984)


Douglas Adams: The Hitchiker’s Guide to the Galaxy
Spider Robinson: Callahan’s Crosstime Saloon
H.G. Wells: The Time Machine
Lewis Carroll: Alice’s Adventures in Wonderland
L. Frank Baum: The Wonderful Wizard of Oz

Audio Adventures:

Iris Wildthyme (Big Finish)
Bernice Summerfield (Big Finish)
War of the Worlds (1938 Radio Drama)


This is meant to be a combat lite, role playing game. It focuses less on fighting and action and more on falling down rabbit holes. We have random wallpaper pattern tables to populate your time tunnel instead of the traditional tables you would find in a dungeon.

It is my plan to take the rough draft of the game to the others working on it with me this week, and have them do some edits and revisions. After those revisions, we will be putting a play test copy up on the Patreon. This is to try and get some feedback. It will have some notes about different ways to run it and we hope folks will be able to try it out and give us feed back as to what works at their table and what doesn’t.

This initial play test will also be print out as an old school zine. Since the method to make the zine will be more in line with the old way of cut, paste & copy this will only be a physical zine not a PDF. I plan on printing 42 of the play test zine and those will only be available directly through me. You can hit me up for one when we announce they are available on Twitter @LogarHailCrom

And prepare yourself for the Malevolent Mind generator

Much more to come about the game here soon.